Fast Games Limited Fast Games Limited

Team

A compact team focused on clear, replayable mobile game experiences published on Google Play and the App Store.

Mobile Gameplay Systems Publishing Player Feedback
Founder — avatar

Volkan B. / Founder

Studio lead, product direction, publishing.

Focus

  • Vision & roadmap
  • Project scoping & greenlight
  • Store strategy & launches
  • Partnerships & distribution

Responsibilities

  • Creative direction & pillars
  • Milestones, budget & release rhythm
  • Quality bar & player promise
  • Compliance (store, privacy)
Lead Developer — avatar

Arda B. / Lead Developer

Game architecture, tooling, performance.

Focus

  • Core loop & gameplay systems
  • Content pipelines & tools
  • Device performance & QA loops
  • Builds, CI/CD & release engineering

Responsibilities

  • Prototyping & iteration cadence
  • Telemetry hooks for learnings
  • Localization & save systems
  • Platform integrations

Team principles

Player-first scope

Decisions prioritize clarity, short sessions, and strong feedback.

Tight iteration

Prototype early, validate quickly, ship improvements regularly.

Sustainable quality

Simple systems that age well and support new content.

How we build

Rhythm

  • Short prototype sprints with clear success criteria
  • Playtest notes folded into weekly updates
  • Store page improvements tracked alongside builds

Deliverables

  • Playable builds for modern Android and iOS devices
  • Release notes and changelogs aligned with store requirements
  • Lightweight press materials for each title